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**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"COURSE1",8,1: SEARCHING FOR COURSE1 LOADING READY. RUN - B /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 - SCORE NAME STAGE - S$4XZ/^H !"#LHVWKHVWK - 'RRSSTTUUVWWXXYZZ[[/]]^^___ RSSTTUUVWWXXYZ - CQRRSTTUUVWWXXYZZ[[/]]^^___ RRSTTUUVWWXXYZ( - RRSSTTUVVWWXYYZZ[//]]^^___ RSSTTUVVWWXYYZ - QRRSSTUUVVWXXYYZZ[//]^^___ RRSSTUUVVWXXYY - U/S/GOLD PRESENTS THE COIN OP CONVERSION OF OUT RUN - -1986 SEGA, CONVERTED TO CBM64 BY AMAZING PRODUCTS PROGRAMME BY MARTIN WEBB GRAPHICS BY DENNIS WEBB MUSIC AND FX BY JAS/BROOKE - - - - - - - - [ - / - ] - ^ - _ N OF OUT RUN - -1986 SEGA, CONVERTED TO C - - - - JKLMNJJJJJ[/]^_ "##$%&'(OPQRSTUVWJJJJJJJJJOPWJ( -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"COURSE2",8,1: SEARCHING FOR COURSE2 LOADING READY. RUN - B /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 - SCORE NAME STAGE - S$4XZ/^H !"#LHVWKHVWK - 'RRSSTTUUVWWXXYZZ[[/]]^^___ RSSTTUUVWWXXYZ - CQRRSTTUUVWWXXYZZ[[/]]^^___ RRSTTUUVWWXXYZ( - RRSSTTUVVWWXYYZZ[//]]^^___ RSSTTUVVWWXYYZ - QRRSSTUUVVWXXYYZZ[//]^^___ RRSSTUUVVWXXYY - U/S/GOLD PRESENTS THE COIN OP CONVERSION OF OUT RUN - -1986 SEGA, CONVERTED TO CBM64 BY AMAZING PRODUCTS PROGRAMME BY MARTIN WEBB GRAPHICS BY DENNIS WEBB MUSIC AND FX BY JAS/BROOKE - - - - - - - - [ - / - ] - ^ - _ N - -1986 SEGA, CONVERTED TO CBM64 BY AMA - - - - JKLMNJJJJJ[/]^_ "##$%&'(OPQRSTUVWJJJJJJJJJOPWJ( -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"COURSE3",8,1: SEARCHING FOR COURSE3 LOADING READY. RUN - B /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 - SCORE NAME STAGE - S$4XZ/^H !"#LHVWKHVWK - 'RRSSTTUUVWWXXYZZ[[/]]^^___ RSSTTUUVWWXXYZ - CQRRSTTUUVWWXXYZZ[[/]]^^___ RRSTTUUVWWXXYZ( - RRSSTTUVVWWXYYZZ[//]]^^___ RSSTTUVVWWXYYZ - QRRSSTUUVVWXXYYZZ[//]^^___ RRSSTUUVVWXXYY - U/S/GOLD PRESENTS THE COIN OP CONVERSION OF OUT RUN - -1986 SEGA, CONVERTED TO CBM64 BY AMAZING PRODUCTS PROGRAMME BY MARTIN WEBB GRAPHICS BY DENNIS WEBB MUSIC AND FX BY JAS/BROOKE - - - - - - - - [ - / - ] - ^ - _ OF OUT RUN - -1986 SEGA, CONVERTED TO CBM - - - - JKLMNJJJJJ[/]^_ "##$%&'(OPQRSTUVWJJJJJJJJJOPWJ( -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"COURSE4",8,1: SEARCHING FOR COURSE4 LOADING READY. RUN - B /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 - SCORE NAME STAGE - S$4XZ/^H !"#LHVWKHVWK - 'RRSSTTUUVWWXXYZZ[[/]]^^___ RSSTTUUVWWXXYZ - CQRRSTTUUVWWXXYZZ[[/]]^^___ RRSTTUUVWWXXYZ( - RRSSTTUVVWWXYYZZ[//]]^^___ RSSTTUVVWWXYYZ - QRRSSTUUVVWXXYYZZ[//]^^___ RRSSTUUVVWXXYY - U/S/GOLD PRESENTS THE COIN OP CONVERSION OF OUT RUN - -1986 SEGA, CONVERTED TO CBM64 BY AMAZING PRODUCTS PROGRAMME BY MARTIN WEBB GRAPHICS BY DENNIS WEBB MUSIC AND FX BY JAS/BROOKE - - - - - - - - [ - / - ] - ^ - _ 6 SEGA, CONVERTED TO CBM64 BY AMAZING PR - - - - JKLMNJJJJJ[/]^_ "##$%&'(OPQRSTUVWJJJJJJJJJOPWJ( -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"COURSE5",8,1: SEARCHING FOR COURSE5 LOADING READY. RUN - B /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 /0000000 APL 1 - SCORE NAME STAGE - S$4XZ/^H !"#LHVWKHVWK - 'RRSSTTUUVWWXXYZZ[[/]]^^___ RSSTTUUVWWXXYZ - CQRRSTTUUVWWXXYZZ[[/]]^^___ RRSTTUUVWWXXYZ( - RRSSTTUVVWWXYYZZ[//]]^^___ RSSTTUVVWWXYYZ - QRRSSTUUVVWXXYYZZ[//]^^___ RRSSTUUVVWXXYY - U/S/GOLD PRESENTS THE COIN OP CONVERSION OF OUT RUN - -1986 SEGA, CONVERTED TO CBM64 BY AMAZING PRODUCTS PROGRAMME BY MARTIN WEBB GRAPHICS BY DENNIS WEBB MUSIC AND FX BY JAS/BROOKE - - - - - - - - [ - / - ] - ^ - _ OUT RUN - -1986 SEGA, CONVERTED TO CBM64 - - - - JKLMNJJJJJ[/]^_ "##$%&'(OPQRSTUVWJJJJJJJJJOPWJ( -
THE WORLD FAMOUS - - - - - - PRESENT OUT - - CRACKED BY CAPTAIN FUTURE ON 5/12/1987. THIS IS A ONE SIDE VERSION. UNFORTUNATELY THERE WAS NO SPACE FOR THE GRAPHIC PICTURE. GREETINGS TO ALL CONTACTS. - 1 WEST-GERMANY GREETINGS STATUS 10/11/1987: DSI (FAC), THE SILENTS, HUMAN, FAIRLIGHT, TGI, TRIAD, TLS, PC, DREAM TEAM, RADWAR, NEW EDITION, HOTLINE, TLG, TWGI, TEC, TCS, F4CG, ACE, DCS AND FCS THE BEASTIE BOYS ARE: THE SYNDICATE, MR.FIEND, ACCEPT, CAPTAIN FUTURE, PROFI AND ELECTRO PRESS SPACE TO START - _ -